setdatapath("data/graphics/cutscenes/intro/");

addbackground("intro_sign", {animation: "background_sign.json", pack: "sign.pck"});
addbackground("intro_transform", {sprites: ["background_transform.png"]});
addbackground("intro_stage", {animation: "background_stage.json", pack: "background_stage.pck"});

var signgraphics = {
	turn: {
		animation: "sign_turn.json",
		pack: "sign.pck",
		speed: 3,
		loop: false
	},
	loop: {
		animation: "sign_loop.json",
		pack: "sign.pck",
		loop: true
	}
}
var sign = addsprite("sign", 0, signgraphics);

var jestergraphics = {
	idle: {
		animation: "jester_sign_idle.json",
		pack: "jester_ladyluck.pck",
		loop: true
	},
	talking: {
		animation: "jester_sign_talking.json",
		pack: "jester_ladyluck.pck",
		speed: 1,
		loop: true
	}
}
var jester = addsprite("jester", 1, jestergraphics);

var ladyluckgraphics = {
	idle: {
		animation: "ladyluck_idle.json",
		pack: "jester_ladyluck.pck",
		loop: true
	},
	talking: {
		animation: "ladyluck_talking.json",
		pack: "jester_ladyluck.pck",
		speed: 1,
		loop: true
	},
	scary_idle: {
		animation: "ladyluck_scary_idle.json",
		pack: "jester_ladyluck.pck",
		loop: true
	},
	scary_talking: {
		animation: "ladyluck_scary_talking.json",
		pack: "jester_ladyluck.pck",
		speed: 1,
		loop: true
	},
}
var ladyluck_sign = addsprite("ladyluck_sign", 1, ladyluckgraphics);

var title = addsprite("title", 1, {default: {sprites: ["title.png"]}});

// TODO smoke animation